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UI/UX

DESIGNS

UNDER ATTACK

MAIN MENU SCREEN

The main menu should spark interest in the player. The goal was for the menu to act as a panel for information and the player's duties/progress.

CHARACTER CUSTOMIZATION SCREEN

It's in the game's best interest to keep the player navigating the menu as much as possible. Character customization functions as well as a map are typically some of the most important parts of a game since they act as motivators for the player's retention. Keeping the appeal easy to understand is an important part of designing.

GAME HUD

Keeping the UI minimal for a fast-paced game is vital. Players need to be able to understand what their situation is with their peripherals. The stark contrast between form, color, and function was made this way to help the player to see important information at a glance.

SKETCH

Before proceeding, creation of player needs, interaction flow, and wireframing are always first.

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