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UI/UX

DESIGNS

ISLANDS OF INSIGHT

WORK

I did everything UI/UX + UI Art related work for this game. This included researching, creating style guides, sketching, wireframing, implementing, instructing programmers, testing, and polishing. All work was done remotely. Feel free to inquire about the work process.

GAME MODE

"Logic Grids" were the main games. However, because our game had dozens of games within it, it was important to design the UI in a way that it would work with them as well.

MAP MENU

The map menu was considered the most important part of the game as this is where the player's objectives would be shown.

CHARACTER CUSTOMIZATION

Allowing the players to personalize their experience was shown to bring in more player retention. Therefore, it was decided that we needed to create a more expansive customization system as well as an upgrade tree.

MASTERY SYSTEM

Data has proven that players loved to 1. show off their accomplishments and 2. specialize in certain game modes to earn higher rankings. Understanding this, I advised that we implement a system where players can improve their rankings including the ability to equip their titles earned from them. In order to prevent players from inflating a farmable type of game mode, we made it so that it's more advantageous to rank up in various areas. We increased the player motivation to do this by also introducing an award system.

EXTRA RETENTION

Daily quests were implemented to bring players back. However, these daily quests were handed universally to every player. It was purposefully made this way to encourage players to work with each other.

UNREAL/UMG

Designs were made in Photoshop/Illustrator. They were then implemented into UNREAL/UMG.

ICON ASSETS

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