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UI/UX
DESIGNS
MAFIA GAME (CANCELLED PROJECT)
SEMI-DIEGETIC CHARACTER LOADOUT MENU
The concept was that the players would load out their suitcases while assessing their documents.
PROP DESIGN
Darkest Dungeon was specifically mentioned for the desired art style.
WIREFRAMING
Assessing the needs of a player and figuring out how the interaction would play out was needed before polishing.
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